Files
mod_map_base/manifest.json
T

28 lines
1.0 KiB
JSON

{
"id": "map_base",
"name": "World Map Engine",
"version": "1.0.0",
"author": "ct",
"description": "Engine world map subsystem: the full-screen map overlay (MapWidget), polygon zones layer, markers, the zone list + runtime override singleton, the scenario-facing map service facade with the open/close/show/hide scenario actions, and the shared zone style and enterability rules. Replaces the former Core/UI/Tool Map* implementations and Core/Actions/MapZoneServiceImpl. The save-format DTO MapZoneStateData stays in the core because RuntimeSerializer owns the __core__ slot layout; the mod plugs into it through MapStateBridge.",
"category": "engine, library",
"sources": [
"src/**/*.cs"
],
"test_sources": ["tests/*.cs"],
"depends": ["ui_base>=1"],
"ui": [
{
"id": "map",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/map_widget.tscn",
"button": {
"icon": "map",
"locale": "ui/map/title",
"index": 10
},
"priority": 10
}
]
}