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mod_rpg
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cthangover
and
Claude Opus 5.5
0027c8ded0
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-24 11:29:18 +02:00
locale
Event pages and NPC move routes on RPG maps; rpg action schemas; walk test passes the RPG Plus prologue
2026-10-24 10:01:10 +02:00
patches/scenes
/ui
RPG world mod: tile maps, grid walking, map events, battles
2026-10-21 13:22:18 +02:00
scenes
/ui
RPG world mod: tile maps, grid walking, map events, battles
2026-10-21 13:22:18 +02:00
schemas
Event pages and NPC move routes on RPG maps; rpg action schemas; walk test passes the RPG Plus prologue
2026-10-24 10:01:10 +02:00
src
Event pages and NPC move routes on RPG maps; rpg action schemas; walk test passes the RPG Plus prologue
2026-10-24 10:01:10 +02:00
test_suites
/walk
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:18 +02:00
tests
Event pages and NPC move routes on RPG maps; rpg action schemas; walk test passes the RPG Plus prologue
2026-10-24 10:01:10 +02:00
.gitattributes
Line endings: LF everywhere
2026-10-21 13:29:51 +02:00
manifest.json
rpg_walk: save, main menu, load; action card texts are translated
2026-10-21 14:58:58 +02:00
mod.jpg
Mod cover
2026-10-22 17:54:08 +02:00
S
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RPG World 1.0.0
Latest
2026-10-23 07:08:25 +00:00
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