init mod
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mod_rpg_editor_name = RPG Map Editor
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mod_rpg_editor_desc = Editor of tile maps for the RPG world: three tile layers, the collision layer and map events, with undo and a live preview in the running game.
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tools/rpg_editor/title = RPG Map Editor
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tools/rpg_editor/hint = LMB — paint · RMB — erase · Alt+LMB — pick tile · events: click — select/drag, double-click — add, Del — delete · 1–5 layers · B/E/G brush · Ctrl+wheel zoom · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/layer_back = Back
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tools/rpg_editor/layer_main = Main
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tools/rpg_editor/layer_front = Front
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tools/rpg_editor/layer_collision = Collision
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tools/rpg_editor/layer_events = Events
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tools/rpg_editor/tool_pencil = Pencil
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tools/rpg_editor/tool_eraser = Eraser
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tools/rpg_editor/tool_fill = Fill
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tools/rpg_editor/grid = Grid
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tools/rpg_editor/zoom_in = Zoom in
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tools/rpg_editor/zoom_out = Zoom out
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tools/rpg_editor/undo = Undo
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tools/rpg_editor/undo_tip = Undo the last edit (Ctrl+Z)
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tools/rpg_editor/redo = Redo
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tools/rpg_editor/redo_tip = Redo (Ctrl+Y)
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tools/rpg_editor/play = Play
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tools/rpg_editor/play_tip = Save and walk the map from its spawn in the running game
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tools/rpg_editor/play_no_scene = Scene "{0}" is not loaded yet: reload the mods (Ctrl+Shift+R) after creating a map.
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tools/rpg_editor/scene_created = scene {0} created
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tools/rpg_editor/section_palette = Palette
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tools/rpg_editor/section_map = Map
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tools/rpg_editor/section_spawn = Spawn
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tools/rpg_editor/section_encounters = Random battles
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tools/rpg_editor/section_event = Event
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tools/rpg_editor/section_action = What it does
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tools/rpg_editor/section_teleport = Teleport
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tools/rpg_editor/map_id = Id
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tools/rpg_editor/map_id_tip = The map id is the file name and the name of the scene that shows the map
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tools/rpg_editor/map_name = Name key
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tools/rpg_editor/map_name_tip = Locale key of the map's display name
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tools/rpg_editor/tileset = Tileset
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tools/rpg_editor/width = Width
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tools/rpg_editor/height = Height
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tools/rpg_editor/resize = Apply size
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tools/rpg_editor/zoom = Zoom in game
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tools/rpg_editor/zoom_tip = Screen pixels per tile pixel in the game
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tools/rpg_editor/x = X
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tools/rpg_editor/y = Y
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tools/rpg_editor/dir = Facing
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tools/rpg_editor/dir_down = Down
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tools/rpg_editor/dir_left = Left
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tools/rpg_editor/dir_right = Right
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tools/rpg_editor/dir_up = Up
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tools/rpg_editor/encounter_steps = Every ~N steps
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tools/rpg_editor/encounter_steps_tip = Average number of steps between random battles; 0 turns them off
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tools/rpg_editor/encounter_groups = Enemy groups
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tools/rpg_editor/encounter_groups_tip = Character ids, groups split by ";" — e.g. slime; wolf,slime
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tools/rpg_editor/no_event = Switch to the Events layer and click an event, or double-click an empty cell to add one.
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tools/rpg_editor/event_id = Id
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tools/rpg_editor/sprite = Charset
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tools/rpg_editor/sprite_tip = Image path in the charsets group: 3 frames × 4 facings
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tools/rpg_editor/tile = Tile
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tools/rpg_editor/tile_tip = Tileset index drawn when there is no charset; -1 for none
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tools/rpg_editor/trigger = Trigger
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tools/rpg_editor/trigger_action = Action key (E/F)
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tools/rpg_editor/trigger_touch = Stepping on it
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tools/rpg_editor/solid = Solid
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tools/rpg_editor/solid_auto = When drawn
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tools/rpg_editor/solid_yes = Yes
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tools/rpg_editor/solid_no = No
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tools/rpg_editor/solid_tile = solid
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tools/rpg_editor/condition = Condition
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tools/rpg_editor/condition_tip = Scenario condition; the event exists only while it is true
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tools/rpg_editor/scenario = Scenario
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tools/rpg_editor/scenario_tip = Path in the scenarios group, extension optional
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tools/rpg_editor/commands = Inline scenario lines, run after the scenario:
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tools/rpg_editor/teleport_map = Map
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tools/rpg_editor/teleport_map_tip = Target map id; empty with a cell set means this map
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tools/rpg_editor/delete_event = Delete event
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tools/rpg_editor/collision_block = Wall — always blocked
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tools/rpg_editor/collision_open = Passage — always walkable
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tools/rpg_editor/collision_auto = Auto — from the tiles
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tools/rpg_editor/problem_tileset = Map "{0}" has no tileset.
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tools/rpg_editor/problem_event_id = The event at {0} has no id.
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tools/rpg_editor/problem_event_duplicate = Two events share the id "{0}".
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@@ -0,0 +1,79 @@
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mod_rpg_editor_name = Редактор RPG-карт
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mod_rpg_editor_desc = Редактор тайловых карт RPG-мира: три слоя тайлов, слой коллизий и события на карте, с отменой и живым предпросмотром в запущенной игре.
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tools/rpg_editor/title = Редактор RPG-карт
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tools/rpg_editor/hint = ЛКМ — рисовать · ПКМ — стирать · Alt+ЛКМ — взять тайл · события: клик — выбрать/тащить, двойной клик — добавить, Del — удалить · 1–5 слои · B/E/G кисть · Ctrl+колесо масштаб · Ctrl+Z/Y · Ctrl+S
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tools/rpg_editor/layer_back = Фон
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tools/rpg_editor/layer_main = Основной
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tools/rpg_editor/layer_front = Передний
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tools/rpg_editor/layer_collision = Коллизии
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tools/rpg_editor/layer_events = События
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tools/rpg_editor/tool_pencil = Карандаш
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tools/rpg_editor/tool_eraser = Ластик
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tools/rpg_editor/tool_fill = Заливка
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tools/rpg_editor/grid = Сетка
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tools/rpg_editor/zoom_in = Приблизить
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tools/rpg_editor/zoom_out = Отдалить
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tools/rpg_editor/undo = Отменить
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tools/rpg_editor/undo_tip = Отменить последнюю правку (Ctrl+Z)
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tools/rpg_editor/redo = Вернуть
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tools/rpg_editor/redo_tip = Вернуть отменённое (Ctrl+Y)
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tools/rpg_editor/play = Играть
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tools/rpg_editor/play_tip = Сохранить и пройтись по карте от точки появления в запущенной игре
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tools/rpg_editor/play_no_scene = Сцена «{0}» ещё не загружена: после создания карты перезагрузите моды (Ctrl+Shift+R).
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tools/rpg_editor/scene_created = создана сцена {0}
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tools/rpg_editor/section_palette = Палитра
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tools/rpg_editor/section_map = Карта
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tools/rpg_editor/section_spawn = Точка появления
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tools/rpg_editor/section_encounters = Случайные бои
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tools/rpg_editor/section_event = Событие
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tools/rpg_editor/section_action = Что делает
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tools/rpg_editor/section_teleport = Телепорт
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tools/rpg_editor/map_id = Id
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tools/rpg_editor/map_id_tip = Id карты — это имя файла и имя сцены, которая её показывает
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tools/rpg_editor/map_name = Ключ имени
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tools/rpg_editor/map_name_tip = Ключ локализации отображаемого имени карты
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tools/rpg_editor/tileset = Тайлсет
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tools/rpg_editor/width = Ширина
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tools/rpg_editor/height = Высота
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tools/rpg_editor/resize = Применить размер
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tools/rpg_editor/zoom = Масштаб в игре
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tools/rpg_editor/zoom_tip = Сколько пикселей экрана на пиксель тайла в игре
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tools/rpg_editor/x = X
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tools/rpg_editor/y = Y
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tools/rpg_editor/dir = Взгляд
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tools/rpg_editor/dir_down = Вниз
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tools/rpg_editor/dir_left = Влево
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tools/rpg_editor/dir_right = Вправо
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tools/rpg_editor/dir_up = Вверх
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tools/rpg_editor/encounter_steps = Примерно раз в N шагов
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tools/rpg_editor/encounter_steps_tip = Среднее число шагов между случайными боями; 0 — без боёв
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tools/rpg_editor/encounter_groups = Группы врагов
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tools/rpg_editor/encounter_groups_tip = Id персонажей, группы через «;» — например slime; wolf,slime
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tools/rpg_editor/no_event = Включите слой «События» и щёлкните по событию или дважды щёлкните по пустой клетке, чтобы добавить.
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tools/rpg_editor/event_id = Id
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tools/rpg_editor/sprite = Чарсет
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tools/rpg_editor/sprite_tip = Путь к картинке в группе charsets: 3 кадра × 4 направления
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tools/rpg_editor/tile = Тайл
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tools/rpg_editor/tile_tip = Номер тайла, если чарсета нет; -1 — ничего
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tools/rpg_editor/trigger = Запуск
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tools/rpg_editor/trigger_action = Клавиша действия (E/F)
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tools/rpg_editor/trigger_touch = Шаг на клетку
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tools/rpg_editor/solid = Твёрдое
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tools/rpg_editor/solid_auto = Если видно
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tools/rpg_editor/solid_yes = Да
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tools/rpg_editor/solid_no = Нет
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tools/rpg_editor/solid_tile = непроходимый
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tools/rpg_editor/condition = Условие
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tools/rpg_editor/condition_tip = Условие сценария; событие есть, только пока оно истинно
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tools/rpg_editor/scenario = Сценарий
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tools/rpg_editor/scenario_tip = Путь в группе scenarios, расширение можно не писать
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tools/rpg_editor/commands = Строки сценария, выполняются после сценария:
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tools/rpg_editor/teleport_map = Карта
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tools/rpg_editor/teleport_map_tip = Id карты назначения; пусто при заданной клетке — эта же карта
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tools/rpg_editor/delete_event = Удалить событие
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tools/rpg_editor/collision_block = Стена — всегда непроходимо
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tools/rpg_editor/collision_open = Проход — всегда проходимо
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tools/rpg_editor/collision_auto = Авто — по тайлам
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tools/rpg_editor/problem_tileset = У карты «{0}» не выбран тайлсет.
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tools/rpg_editor/problem_event_id = У события в клетке {0} нет id.
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tools/rpg_editor/problem_event_duplicate = Два события с одинаковым id «{0}».
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