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mod_rpg_editor
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cthangover
and
Claude Opus 5.5
ac5b21e4c3
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-24 11:29:19 +02:00
locale
Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs
2026-10-23 20:54:49 +02:00
src
Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs
2026-10-23 20:54:49 +02:00
test_suites
/edit
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:19 +02:00
tests
Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs
2026-10-23 20:54:49 +02:00
.gitattributes
init mod
2026-10-21 15:10:32 +03:00
manifest.json
Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs
2026-10-23 20:54:49 +02:00
mod.jpg
A new map is playable at once (scenes re-read on its first save); edit test covers it; mod cover
2026-10-22 17:09:41 +02:00
S
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RPG Map Editor 1.0.0
Latest
2026-10-23 07:08:26 +00:00
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C#
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