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cthangover/mod_rpg_editor
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8 Commits 1 Branch 1 Tag
ac5b21e4c35df0ae389a02a0a434e24d1bbbf48f
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Author SHA1 Message Date
cthangoverandClaude Opus 5.5 ac5b21e4c3 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:19 +02:00
cthangoverandClaude Opus 5.5 9325bde61b RPG map editor test advances dialogs on RPG Plus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 10:01:11 +02:00
cthangover 1622a2fc51 Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs 2026-10-23 20:54:49 +02:00
cthangover 1d6904bb16 Map editor: wheel/MMB scrolling, characters and items tabs to place NPCs, enemies and pickups, events saved to map_events with other files and mods shown locked, LF output 2026-10-23 19:09:37 +02:00
cthangover eaf58c0d38 Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame 2026-10-23 09:03:57 +02:00
cthangover fcdd2a041b New map written through SceneFileEntry, re-read through SceneManager.ReloadContent 2026-10-22 19:14:57 +02:00
cthangover d50af2e910 A new map is playable at once (scenes re-read on its first save); edit test covers it; mod cover 2026-10-22 17:09:41 +02:00
cthangover eadc7a1157 init mod 2026-10-21 15:10:32 +03:00
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