cthangover and Claude Opus 5.5
7b699a642b
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-24 11:29:20 +02:00
cthangover
f9bb809ed1
Localization in es, zh, ja, ko, vi
2026-10-23 20:54:50 +02:00
cthangover
0b82bad3fd
Colour pixel-art toolbar icon; studio_live screenshots through ViewportCapture (sRGB)
v0.1.0
2026-10-23 09:03:54 +02:00
cthangover
164194ef50
Content re-read through SceneManager.ReloadContent
2026-10-22 19:14:58 +02:00
cthangover
92d78d07cd
Mod cover
2026-10-22 17:09:48 +02:00
cthangover
81594808f6
Studio: backgrounds dropped during the game are picked up by the Resources button
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Layer gets backgrounds/; StudioBackgrounds re-reads the file list and the background
cache and shows the current background (with _depth/_albedo) anew. The Resources
button sits on the transport bar (every tab); a new scene picks its background from
a list with the source mod. studio_live covers drop, reload, replace and export.
2026-10-21 19:18:26 +02:00
cthangover
223bb8fe0d
Line endings: LF everywhere
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.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:52 +02:00
cthangover
7a088b25a9
init mod
2026-10-19 20:21:01 +03:00