Commit Graph
8 Commits
Author SHA1 Message Date
cthangoverandClaude Opus 5.5 7b699a642b Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:20 +02:00
cthangover f9bb809ed1 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:50 +02:00
cthangover 0b82bad3fd Colour pixel-art toolbar icon; studio_live screenshots through ViewportCapture (sRGB) v0.1.0 2026-10-23 09:03:54 +02:00
cthangover 164194ef50 Content re-read through SceneManager.ReloadContent 2026-10-22 19:14:58 +02:00
cthangover 92d78d07cd Mod cover 2026-10-22 17:09:48 +02:00
cthangover 81594808f6 Studio: backgrounds dropped during the game are picked up by the Resources button
Layer gets backgrounds/; StudioBackgrounds re-reads the file list and the background
cache and shows the current background (with _depth/_albedo) anew. The Resources
button sits on the transport bar (every tab); a new scene picks its background from
a list with the source mod. studio_live covers drop, reload, replace and export.
2026-10-21 19:18:26 +02:00
cthangover 223bb8fe0d Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:52 +02:00
cthangover 7a088b25a9 init mod 2026-10-19 20:21:01 +03:00