60 lines
2.9 KiB
Properties
60 lines
2.9 KiB
Properties
mod_stats_base_name = Stats Engine
|
|
mod_stats_base_desc = A stats engine for any genre: stats, archetypes and traits as data, formulas for derived numbers, character sheets, levels and pools — handed to battles unchanged.
|
|
stats/level_up = {0}: level {1}!
|
|
stats/learned = {0} learned {1}
|
|
stats/sheet/title = Character sheet
|
|
stats/sheet/party = Party
|
|
stats/sheet/close = Close
|
|
stats/sheet/level = Level {0}
|
|
stats/sheet/level_short = lv {0}
|
|
stats/sheet/level_exp = Level {0} · exp {1} of {2}
|
|
stats/sheet/no_archetype = No archetype
|
|
stats/sheet/empty = This game has no stats: no mod defines any.
|
|
stats/group/attributes = Attributes
|
|
stats/group/combat = Combat
|
|
stats/group/social = Social
|
|
stats/schema/stats/add = Change a stat for good
|
|
stats/schema/stats/add_desc = Training, a potion, a choice that made the hero braver. A minus lowers it.
|
|
stats/schema/field/stat = Stat
|
|
stats/schema/field/value = Value
|
|
stats/schema/field/who = Who
|
|
stats/schema/stats/archetype = Give an archetype
|
|
stats/schema/stats/archetype_desc = A class or a temperament — the prologue's "who were you?" choice
|
|
stats/schema/field/archetype = Archetype
|
|
stats/schema/stats/exp = Give exp
|
|
stats/schema/stats/exp_desc = A quest reward or a lesson; levels follow at once
|
|
stats/schema/stats/restore = Restore
|
|
stats/schema/stats/restore_desc = An inn, a fountain, a good night's sleep: health and pools
|
|
stats/schema/stats/restore_stat = health, mp… — empty: everything
|
|
stats/schema/kind/stat = Stats
|
|
stats/schema/kind/stat_desc = What the game counts: attributes, health, charisma
|
|
stats/schema/field/name = Name
|
|
stats/schema/field/short = Short label
|
|
stats/schema/field/description = Description
|
|
stats/schema/field/group = Group
|
|
stats/schema/field/order = Order
|
|
stats/schema/field/default = Default
|
|
stats/schema/field/formula = Formula
|
|
stats/schema/field/formula_desc = For example: 30 + vit * 6 + level * 4
|
|
stats/schema/field/min = Minimum
|
|
stats/schema/field/max = Maximum
|
|
stats/schema/field/pool = Pool
|
|
stats/schema/field/pool_desc = Spent and refilled, like mana
|
|
stats/schema/field/binds = Battle attribute
|
|
stats/schema/field/binds_desc = The value goes into any battle core's health, attack, shield or points
|
|
stats/schema/field/hidden = Hidden
|
|
stats/schema/kind/archetype = Archetypes
|
|
stats/schema/kind/archetype_desc = RPG classes or a novel's temperaments: stat growth, traits, skills
|
|
stats/schema/field/stats = Own stats
|
|
stats/schema/field/stats_desc = Stat → a number or a formula of the level and other stats
|
|
stats/schema/field/traits = Traits
|
|
stats/schema/field/traits_desc = Stat modifiers: a flat amount, a percent or a formula
|
|
stats/schema/field/add = Add
|
|
stats/schema/field/percent = Percent
|
|
stats/schema/field/learnings = Skills by level
|
|
stats/schema/field/level = Level
|
|
stats/schema/field/action = Action
|
|
stats/schema/field/exp_curve = Exp curve
|
|
stats/schema/field/exp_curve_desc = Total exp needed for a level, e.g. 10 * level * (level - 1)
|
|
stats/schema/field/max_level = Level cap
|