cthangover
6950443d93
Drop the unneeded visual_novel_core dependency
...
The card core needs only the battle platform and the interface; depending on the content mod pulled the whole novel into every game that uses it.
2026-10-17 14:30:58 +00:00
cthangover
a63ab5e71e
Own effects/select.png (moved from visual_novel_core)
...
The card selection effect is used only by the card layer; the resource atlas flagged it as taken from visual_novel_core without a dependency.
2026-10-17 14:27:43 +00:00
cthangover
5a9bda2e55
card_novel collection: entry scene, battle core, starter party, ru texts
...
- entry.scene = start_scene and settings.battle.core = card_battle, so the
game starts where it should and turn_battle_base picks the card core.
- The core block also pulls starter_party (the starter party initializer
was split out of visual_novel_core).
- Russian name/description for every block of the collection.
2026-10-17 14:27:43 +00:00
cthangover
b243a318f4
new battle gui
2026-09-28 10:48:05 +03:00
cthangover
f65663fd91
ui stule update
2026-09-26 08:05:12 +03:00
cthangover
f83f968ae1
upd
2026-09-24 11:17:03 +03:00
cthangover
004d8f1490
move ui to mods
2026-09-24 10:42:42 +03:00
cthangover
e4f69bc452
upd
2026-09-19 22:05:27 +03:00
cthangover
27f38c6c1f
init
2026-09-10 10:58:00 +03:00