Commit Graph
10 Commits
Author SHA1 Message Date
cthangover b08f7a2553 feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:47:34 +01:00
cthangover a9b107b061 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:47:32 +01:00
cthangover e1819339b0 Add mod documentation in seven languages 2026-10-29 09:25:56 +01:00
cthangover 6f61990b71 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:26 +02:00
cthangover 704b69d93d Drop the unneeded visual_novel_core dependency
ff_battle needs only the battle platform and the interface; depending on the content mod pulled the whole novel into every game that uses this core.
2026-10-17 14:27:51 +00:00
iisaevandClaude Opus 5.5 00aa70e302 upd: sync local changes
Fix enemy turn hanging when a lethal hit frees the target widget:
UpdateInfo skips freed widgets, animations finish early and restore
the attacker only while it is alive.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:14 +00:00
cthangover 86e3de904e ui stule update 2026-09-26 08:05:13 +03:00
cthangover 28046f901e upd 2026-09-24 11:17:03 +03:00
cthangover 68f763510a move ui to mods 2026-09-24 10:42:43 +03:00
cthangover fe403c2dd6 init 2026-09-10 10:59:37 +03:00