4 Commits
Author SHA1 Message Date
cthangover 7b28c1bb0a Draw broken objects as fragments, plane tiles for fences and walls, tileset publishing; mod documentation 2026-10-29 09:26:10 +01:00
cthangover 88ab26dcec Map lighting by the time of day, lit tiles and events; A2 autotiles 2026-10-24 12:56:08 +02:00
cthangover 002cd09495 rpg_walk: save, main menu, load; action card texts are translated
Covers the empty dialog box after loading a save and the untranslated
action cards in battle. Docs: the world is built from engine mods, not a
novel engine.
2026-10-21 14:58:58 +02:00
cthangover 5ca225a2d7 RPG world mod: tile maps, grid walking, map events, battles
Maps of square tiles in three layers plus a collision layer, mounted over
the 2D shell when their scene is entered. WASD walking, E/F action events,
touch teleports, story-flag conditions, random encounters, rpg.battle and
rpg.teleport actions, position saving. Integration suite rpg_walk.
2026-10-21 13:22:18 +02:00