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bbdfe95de3
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Palette picks a whole object on a click; mod documentation
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2026-10-29 09:26:11 +01:00 |
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c585960c61
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Expose map atmosphere and event move routes
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2026-10-27 01:07:33 +01:00 |
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dbe46a05bf
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Event light, map ambient, DSL highlighting, autotile palette, action buttons on top
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2026-10-24 12:56:09 +02:00 |
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 cthangoverandClaude Opus 5.5
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ac5b21e4c3
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Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-24 11:29:19 +02:00 |
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 cthangoverandClaude Opus 5.5
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9325bde61b
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RPG map editor test advances dialogs on RPG Plus
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-24 10:01:11 +02:00 |
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1622a2fc51
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Localization in es, zh, ja, ko, vi; map and events files end with a line break; no novel editor hub in docs
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2026-10-23 20:54:49 +02:00 |
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1d6904bb16
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Map editor: wheel/MMB scrolling, characters and items tabs to place NPCs, enemies and pickups, events saved to map_events with other files and mods shown locked, LF output
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2026-10-23 19:09:37 +02:00 |
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eaf58c0d38
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Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame
v1.0.0
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2026-10-23 09:03:57 +02:00 |
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fcdd2a041b
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New map written through SceneFileEntry, re-read through SceneManager.ReloadContent
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2026-10-22 19:14:57 +02:00 |
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d50af2e910
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A new map is playable at once (scenes re-read on its first save); edit test covers it; mod cover
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2026-10-22 17:09:41 +02:00 |
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eadc7a1157
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init mod
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2026-10-21 15:10:32 +03:00 |
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